In today’s world, the creation of video games is one of the largest segments of the entertainment industry. The scale of the game industry is comparable, for example, with the film industry. And in terms of growth rate over the last five years, the video game industry has significantly outstripped it.
In terms of the degree of influence on consumers and their involvement in the interactive environment offered by video games, this segment has long stood out among other types of entertainment.
Gamemaking or game development cannot be viewed in isolation from the computer games industry as a whole. The creation of games is only part of a complex “ecosystem” that provides the full life cycle of production, distribution and consumption of such complex products as computer games.
The following levels can be distinguished in the structure of the modern game industry: platforms, game engines, video game development, publishing and operation, popularization and consumption.
Very few educational institutions in the world train specialists directly for the game industry. In Russia, however, the only educational training program for the game industry Management of Internet Game Projects prepares specialists for two levels at once Game Creation and Publishing (Operation).